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Part 5 of Charles Petzold’s course on XAML attacks vector graphics — the art and science of rendering lines, curves, and filled areas. Drawing with markup is perhaps not as natural as painting with brushes or fingers, but it is an essential part of XAML programming. Discover how the coordinate points associated with vector graphics interact with the XAML markup system; see demonstrations of all the properties defined within the Shapes library; explore the various geometries for displaying graphics paths; and crack the path markup mini-language for rendering arcs and Bézier curves.